gaming

On Magic as Technology

This isn’t a new subject for me. I’ve been thinking for a while about technological explanations for fantasy-style magic, and I’ve even gone to the trouble of developing one of my own. Credit for this discussion goes to Arthur C. Clarke, of course, via Charlie Stross. What I am about to explore are the ramifications [...]



On the Heroic

This is one article in a series of rants against one of the largest (and admittedly one of my favorite) game systems, Dungeons and Dragons.  In this installment, I am examining what constitutes a hero, and whether there is room in a fantasy role playing system for ordinary people to rise to the heights of [...]



Alternate Now: A Game?

The time is now. The place is right here. Your playing board is the entire world. You are a player by choice, a puppetmaster by rough consensus. Invent fabulous but plausible fictional news items, or create their supporting artifacts and plant them as a sort of archaeological evidence. Track other players’ contributions and vote for [...]



Dots and Squares: Digital + Social

I’ve been thinking about games lately, so I am taking on the classic Dots and Squares. In doing so, I am not simply proposing a digital translation. Rather, the game needs some tweaking to make the leap to casual social gaming (like on Facebook). This article explores the elements that could make a compelling social [...]



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